Hello!
I am developing a scene that has several quads with textures (images) on them. Everything is being generated entirely in C#.
I need the textures to be completely flat-shaded - with no lighting. I removed the light source from the scene, which made everything dark (not surprising
But my question is: how can I make the textures clear and bright (as if there were overall, non-directional ambient lighting in the scene)? I suppose I could add a universal ambient white light source and turn off shadows, but isnβt there be a simpler way if I just need flat textures that appear similar to their original colors?
Thanks!