Bright / white border on metallic objects (standard shader)

When I set a material to be something like brushed metal and assign it to a rounded, I get a bright border. It’s especially visible when the object is in the shadow, which looks very unrealistic. I use Deferred rendering, Linear Color Space, Reflection Probes and all objects are set up to be static.

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If I set the material up to be either full reflective (like chrome) or none at all (like concrete), it looks ok.

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That’s part of the ambient rim lighting for the shader. It’s supposed to look like that because it’s reflecting a bright sky. In the full metallic one, it is still happening, it’s just sharper so it looks better.

What you need to do is add an actual reflection probe in the area, so it knows the bottom and left sides are blocked by the dark blocks and doesn’t reflect the sky for those faces.