I have a big problem. I just modelled a turret in cinema 4d with custom phong(smoothing) breaks (using "break phong edges" in c4d). When I import the FBX-Model (c4d doesn't work with version 12...), these breaks are gone, instead the whole model is completely smooth.
How can I import the correct phong settings into unity? (the problem was already discussed in the forums, but with no good solution).