Hello,
I have a gameObject instantiated on the scene and using
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
in the Update function
when the mouse cursor is on the gameObject i get the objects coordinates that is fine and basic:
if( Physics.Raycast( ray,out hit) )
{
if(hit.collider.gameObject.tag==“sandcube”)
{
sandcubePos=hit.collider.gameObject.transform.position;
}
…
this is fine
now my mouse cursor is not on the gameObject and i press x button then i want the ray to be available from only the first collided gameObjects.y position which is:
sandcubePos.y so what i do is:
if(Input.GetKey(KeyCode.X))
{
ray=Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x,sandcubePos.y,0));
but it doesnt work but supposed to!
if i write:
ray=Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x,sandcubePos.y+300,0));
now the ray is quite close to the first collided gameObject when the mouse cursor is on a different point but it changes all the time depending on the collided gameObject!!
the code is attached to first person controller and the ray keeps changing
how to lock this mouse ray to only the collided game object with the mouse cursor collider(hit.point) no matter where my fpc object ,strange!!!