Hey,
I’m having trouble wrapping my brain around this…
Desired Effect
They player navigates a scene, filled with people, trying to hunt for an invisible man.
My character has a small magnifying glass that shows both the people and the ghost.
Problem
I use this: http://wiki.unity3d.com/index.php?title=DepthMask
I set my ghosts’ materials’ render queues to 0, so that it would not be drawn in the real-world.
If I set my cover’s renderqueue to 1999, the ghost draws. However, it’s just pitch black.
If I set my cover’s renderqueue to 2001, the geometries draw over my ghost.
I want them both to be seen.
Solutions?
Can I do something with “RenderType”=“GhostLayer”?