Bringing in classes from a DLL

I have made a .DLL library for a few function I use frequently to make things easier for myself, I followed instructions on 5+ tutorials on how to import it but none of them work. I have my code written properly and imported properly, it just doesn’t want to work. Could anyone tell me how it REALLY works so I can use the classes and functions from my dll please? I have posted pictures as references.

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![32462-references.png|1024x768](upload://tD9x5pPmdNC2ZKInTxmQlJclCTy.png)


  
  

Use namespaces to be on the safe side and avoid naming conflicts.

This simple assembly works for me:

using System;

namespace Helpers
{
	public class Strings
	{
		public Strings()
		{
		}


		public static string CapIt(string src)
		{
			if(string.IsNullOrEmpty(src)) return string.Empty;

			string s = src.ToLower();
			return char.ToUpper(s[0]) + s.Substring(1);
		}
	}
}

Use it like this:

using UnityEngine;
using Helpers;

public class TestHelpers : MonoBehaviour
{
	void Start()
	{
		Debug.Log(Strings.CapIt("this is WRONG."));
	}
}

Note that my example class probably has a terrible name.