Bringing Unity Games to Steam

Unity Developers, don’t you want to sell your game on the largest digital distribution platform in the world? Well, Steam and its customers love games that implement the Steamworks API: Achievements, Leaderboards, Matchmaking, Cloud Storage, and cross game Steam Friends support.

And the Community Express SDK is the shortcut to implement all of this functionality with ease.

Finishing a game takes long enough and polishing it should be your final focus, but to support Steamworks, you’ll need to develop your own C# wrapper for Steamworks’ C API. Even if you believe you can develop that wrapper with ease, fully implementing and debugging it can take a lot of time.

The Community Express SDK has already done all of this for you. Having worked on multiple titles using Steamworks, we understand how to make a simple but fully versatile interface to the Steamworks API.

To make the process even easier, we have a tutorial and example project showing how you can simply add a Community Express MonoBehavior component to your Scene and immediately start using it anywhere in your script.

You can get all the details and the Community Express SDK at http://www.communityexpresssdk.com/

Wow! This is really awesome! Thank you for this sdk! :slight_smile:

What’s the catch? :slight_smile:

Catch as far as I can tell is the only real way to look at this is a “Request SDK” button. No idea of the cost or full extent of the features.

If it pulls through with even half of the claims I’d be thrilled though.

EDIT: Scratch that, catch is you can give them your email and then they’ll just never contact you with any information.

Or, download the STEAMWORKS SDK from: https://partner.steamgames.com/
Completely free, and from Valve themselves.

Much better option, this thread’s original post was useless in the first place, as you submit your information then you never hear from them.

Ludosity’s Steamworks wrapper is better it uses Valves Steamworks SDK(which is required to use Lusosity’s Steamworks Wrapper) and it is $50,
it also has a lite version: