Unity Developers, don’t you want to sell your game on the largest digital distribution platform in the world? Well, Steam and its customers love games that implement the Steamworks API: Achievements, Leaderboards, Matchmaking, Cloud Storage, and cross game Steam Friends support.
And the Community Express SDK is the shortcut to implement all of this functionality with ease.
Finishing a game takes long enough and polishing it should be your final focus, but to support Steamworks, you’ll need to develop your own C# wrapper for Steamworks’ C API. Even if you believe you can develop that wrapper with ease, fully implementing and debugging it can take a lot of time.
The Community Express SDK has already done all of this for you. Having worked on multiple titles using Steamworks, we understand how to make a simple but fully versatile interface to the Steamworks API.
To make the process even easier, we have a tutorial and example project showing how you can simply add a Community Express MonoBehavior component to your Scene and immediately start using it anywhere in your script.
You can get all the details and the Community Express SDK at http://www.communityexpresssdk.com/