Broadcast All ?

How do I Broadcast to all gameobjects so I can for example make a boolean turn off for all gameobjects instead of just one by one ?

You can’t.

No such thing as BroadcastAll(). You have to find all gameobjects and do it manually.

Use a static variable.

class Globals {
  var bool : Boolean;
}

Now anything can do:

Globals.bool = false;

Could you please elaborate on static variables please ? and the class deal ? I have seen it many times in other peoples script, but I have yet to understand them.

Getting

The class defined in script file named ‘Settings’ does not match the file name!

I put

you can use FindGameobjectsOfType specify it as gameobjects, then in the foreach loop, use the Broadcast function. Be careful but it’s computational expense to do in a loop.