When I try to broadcast a message to another object it has an error that says "BroadcastMessage theBroadcastedMessage has no receiver!"
I have a script for each object:
`function OnCollisionEnter (collision : Collision) { if(collision.transform.tag=="Bullet"){ //Do other things BroadcastMessage ("PlayTheAnimation"); } }`
And for the receiving object:
`function PlayTheAnimation () { animation.Play(); }`
I am not sure if I wrote the script with something wrong or its just an error from unity. I am not sure how to use BroadcastMessage because I only found a little about it in the scripting references. I would appreciate it if someone could give me some advise.