Hi
Can someone explain to me why a broadcasted message from a script to a spawned object would not work if i disable (using go.rigidbody.active = false) the Rigidbody on the spawned object?
Is there any way I can until a certain even occurs (sparked by the broadcasted message)?
Thanks!
Have you tried setting isKinematic to false on the child rigidbody? This will disable the physics temporarily. Although you haven’t posted the code, I think what you have probably done is deactivate the GameObject itself rather than the rigidbody component.
Yes, my rigids have isKinematic set to false - I didn’t realised this turned off physics! That’s all i needed
Thanks Andeeeeee