Broadcast rendered camera through networking.

Is it possible to fetch a specific camera in unity and send whatever it sees through networking in order to be rendered on a separate build/display? (preferably assuming we’re running on just one pc)
What’s the best workaround to achieve this?

I would appreciate any kind of hint or help, thanks in advance!

You need to render the camera to the texture, then convert that RenderTexture to a Texture2D (so you can easily get PNG bytestream from it). Then transfer this bytestream in a RPC and reconstruct a texture from it on the other device.

This is a very simple solution, not suitable for realtime image transfer over the internet, but it could work as a guideline for what you need.