Hey, I have a game that has multiple devices connect to a main server on local wireless networks. To achieve this I use NetworkTransport and BroadcastDiscovery.
I have tested my game in 3 different places where it worked just fine every time, but when I tested it at my own place the game couldn’t find other devices on the network.
My network setup for the place it doesn’t work on is: a router/modem hybrid that is receiving thing internet connection. We then have another newer router that is connected to the original one. All devices are connected to this second router and everything works fine in everyday use.
So my question is this. Even if all devices, including the server device, are connected to the same router AND the same frequency (2.4/5 ghz). How come broadcastdiscovery doesn’t work on it? Is there any solution?