An MMO game set in the late 1700’s, where you can make your life as a trader, master of markets, taking loot from NPC’s, or even go full pirate going after the loot of other players. Travel over the entire world with the freedom of an 18th century ship captain, along with the risks.
This is a pretty big project for myself. Running with latest Unity Pro, uLink for authoritative server networking, uGameDB for database. I should have much of the character backend elements in place within a month, with cities, market trading, and loot drops working within a month or so after. I expect to have something of beta quality near the end of this year. Going to be free to play, with some pay for upgrade advantages (that you in no way must have to continue playing).
I’ve got my node servers basically working (the world is going to be chopped up into different zones, each managed by a different server instance, that I’m calling the node servers), just finished work today on the character creation stuff for the login server. Working on getting the characters properly loaded into the node server next, and properly passed around between the different nodes.