Broadside-Online age of sail MMO

An MMO game set in the late 1700’s, where you can make your life as a trader, master of markets, taking loot from NPC’s, or even go full pirate going after the loot of other players. Travel over the entire world with the freedom of an 18th century ship captain, along with the risks.

This is a pretty big project for myself. Running with latest Unity Pro, uLink for authoritative server networking, uGameDB for database. I should have much of the character backend elements in place within a month, with cities, market trading, and loot drops working within a month or so after. I expect to have something of beta quality near the end of this year. Going to be free to play, with some pay for upgrade advantages (that you in no way must have to continue playing).

I’ve got my node servers basically working (the world is going to be chopped up into different zones, each managed by a different server instance, that I’m calling the node servers), just finished work today on the character creation stuff for the login server. Working on getting the characters properly loaded into the node server next, and properly passed around between the different nodes.

Looks very fun to play.
Somehow remind me of the naval mission in Assasins Creed 3.

So what happen if our ship sink?
We will restart from the very beginning again?

You end up in a little boat enough to get back to a port, where you’ll either get a new starter ship or can switch to another ship you’ve left in port, or can use game currency to buy another.

You’ll be able to keep all the assets you own at the various port cities around the world, and there will be safe zones near the really built up high traffic areas that don’t allow random player vs player combat. So you’ll only have to take what assets like what ship you want to sail with you if you feel like risking it especially if you’re going to head off into the unprotected areas where the risk is higher but the rewards will be as well.

I’m hoping that mechanic will encourage cooperation between friends and allies for mutual protection (you sailing with your 5 friends together will be fairly protected from a lone pirate player), and also encourage creative strategies for engaging or even avoiding combat with other players.