Broken Editor rendering Unity3.5.0f5 on Windows 7

All of a sudden, today, Unity 3.5.0f5 scene view doesn’t seem to render GameObjects or even gizmos. This wasn’t the case a couple of days ago. I haven’t updated my graphics drivers.

Please see the attached image.

In this scene i have two cubes adjacent to each other and a camera rendering the scene in game. Please note that the selected GameObject has its selected wireframe rendering on ( in light blue) . In the image the View mode is set to “Textured”. I have tried switching to “wireframe”, “tex - wire” etc but the scene view renders exactly the same. If you look at the game view, the game camera seems to render the objects correctly.

Any ideas? I must reiterate, I didn’t have this issue until this morning. Maybe Unity3.5 doesn’t do too well on mondays :slight_smile: ?

I can’t really see what the problem is from that screenshot, you have dark grey cubes that look the same colour as the scene view background so it would make sense that you wouldn’t see them properly, and the movement gizmo is being rendered fine from what you’ve posted as well.

Either way, have you tried checking that everything is on in the layers list on the top right of the editor? I guess it wouldn’t hurt to try re-installing your graphics card drivers or unity itself if you’re still having no luck.

Edit:

Whoa, quite strange, just after I posted this I went to do something in 3.4.2 and I had the same problem, I’ve also got 3.5 installed alongside it though, so I upgraded the project and the scene view worked fine. I was constantly getting an error about the scene view having an unknown rendering type though.

/facepalm . Spot on! Layers it was . Set to “Nothing” for some god forsaken reason. Can’t believe it was this much ado about “Nothing” ! :smile:

Dark Grey ( default material) would not be a problem cause the editor uses a fake lighting setup ( if you haven’t defined a light source in the scene). Otherwise this would be the top gripe for most newbies to Unity!