Any idea what causes this issue and how we can fix it?
Some texts are just broken, some are fine. Both are using same font, same shader and similar settings.
Rendered using OpenGL 4.4. on Mint Linux 18.3
Here’s settings we use
Any idea what causes this issue and how we can fix it?
Some texts are just broken, some are fine. Both are using same font, same shader and similar settings.
Rendered using OpenGL 4.4. on Mint Linux 18.3
Here’s settings we use
Updating drivers helped. With OpenGL 4.5 driver it renders fine.
Does TextMeshPro support OpenGL 4.4 or not?
See if you get the same behavior using the mobile distance field shader. This shader doesn’t support all the features of the full distance field shader but we are just trying to see if this is shader related.
What version of Unity are you using? See if you get the same issue in newer versions of Unity.
Thanks for answer, we’re using Unity 2019.2.9f1.
This was single customer issue, I’m afraid I won’t be able to test mobile shader or other options.
Customer already updated drivers and I don’t want to ask him to downgrade again.
I’ve attached log file when the issue was present.
5139761–508814–FontIssueLog.txt (14.2 KB)