I came back from a 3 months game dev hiatus and after updating Cinemachine was greeted with a rather annoying bug with FPS aiming.
Luckily I backed up my project before updating from unity 2021.02.0b3 to 0b15 so I have loaded up the old project to verify.
Here are my settings before, with these settings I had crisp mouse movement in all directions
My new settings are exactly the same except I had to bump the speed up to 25 (I’ve just tested and this is roughly equivalent to increasing Unity mouse sensitivity to .4 and keeping cinemachine at 4) with drastically different behaviour.
Now when moving the mouse especially from center just in a circle you get massive amounts of jitter and jumping, it slides along the x/y axis and skips pixels.
Is this bug known about and a fix on the way? Is there any way I can download the old version of Cinemachine
It looks like I was using version 2.8.0-pre.1 and now I am on 2.8.1
I’ve just reverted to version 2.8.0-pre.1 on the newer Unity version 2021.2.0b15 and it has fixed the issue so it is definitely a bug introduced by 2.8.1… awkward

