I’ve also noticed that screenspace canvases are appearing at 50% of their proper size. Blank scene, add a button, notice how tiny/misplaced it is when it should be at the center of the screen.
If you found a bug in Unity, it’s recommended to submit a bug-report following the advice given in this document.
Using the bug-reporter seems to be an important step, because it makes sure the report is in Unity Technologies bug-tracking pipeline, has to be processed at some point. Using the forum is often used to add to a little more attention to a bug-report, but does not replace submitting the bug-report.
It’s from advantage to attach a project to the bug-report that UT can use to reproduce the issue and test their fix against. Attaching a video to the bug-report that shows how to reproduce the issue and the issue itself, has been proven useful too.
The easier an issue can be reproduced by QA, the more likely it is to get forwarded to a developer, who might or might not work on a bug-fix for that at some point.
After you submitted the bug-report, you receive a confirmation email with a Case number. UT often asks us to post the Case number in the forum thread, which allows them to find that bug-report if they look at your post.
Following these steps will increase the chance that UT is looking at your issue tremendously.
Thanks Peter. I’ve gone ahead and created a bug report. The magnitude and obvious-ness of this issue suggested to me that I was missing something. I wanted to raise the issue here in case I was missing some new checkbox/API.
For anyone else struggling with this, this issue can be (hopefully temporarily) mitigated by checking “Open in Low Resolution Mode” in the Unity.app’s Get Info box (see attached screenshot)