My project started at Unity 2021 LTS, it was switched and rebuild 4 times already due to instability, now it’s on 2022 LTS on a new machine build from backup.
Anytime I download anything from the playstore the project render to impossible to use state.
Tryied to fix it by Regenerating, Reimporting, Deleteing Folders, Deleting Cache, switching versions etc.
Can’t understand why adding a scene with 3d objects, browsing it, adding compatible with URP material and simple script to reset the position of the animated object made Unity forget all namespaces now and Visual Studio forgot what is Unity process now, and must be attached manually.
What are my options. It will probably keep doing such things.
Is it because of some low level inconsistencies due to using code written in a different manner, as there’s some plugins with code written by other people. What is the culprit here?
I remember only most prominnent bugs Unity caused. One that got my attention was broken Scene, replacing it with fresh one made it work again. There were no errors there just rendering of black screen in Play Mode.
What are my options? How to clean myself from such behavior? Should I just disect the whole project and in clean manner methodically rewrite everything and rebuild every object heriarchy manually to a new?