I have a problem with speedtree’s not batching at all.
I have included an example scene (project actually) which very clearly highlights the problem
Current issue :
Each tree in the scene causes 25! drawcalls, with 0 ‘saved by batching’
I have switched off Smooth LOD and stripped out litterally everything else, the scene only contains 3 LOD0’s and a light+camera
Welcome to SpeedTree!
Seriously though there seems to be endless problems with SpeedTree.
some of those drawcalls could be do to you having shadows turned on?
I just quickly loaded your example project in 5.5.0f1, duped your LOD0 tree until there were 100 instances all in camera frustum - 66 batches, 1250 saved by batching. Testing with SpeedTree objects gave similar results, the numbers being slightly higher depending on how many LOD levels are visible. So try the beta release candidate or wait a week or two until they get 5.5 out