I’m having a problem with a model I’m making and haven’t been able to find a solution. Basically some of my UV coordinates seem to be wrong in Unity, but everything looks fine in 3ds max. I was wondering whether someone has had the same issue and can tell me what I’m doing wrong. All parts that are wrong were simply pelt mapped and I can’t figure out how they differ from the parts that are correct. I believe the issue lies in what the FBX exporter does with the UV coordinates, as reimporting into 3ds max breaks the same things in 3ds max, but the file is fine in Unity as an *.obj.
Any help would be much appreciated! If this is the wrong place, I apologise