I’m having a problem with a model I’m making and haven’t been able to find a solution. Basically some of my UV coordinates seem to be wrong in Unity, but everything looks fine in 3ds max. I was wondering whether someone has had the same issue and can tell me what I’m doing wrong. All parts that are wrong were simply pelt mapped and I can’t figure out how they differ from the parts that are correct.
Any help would be much appreciated! If this is the wrong place, I apologise