Browser to flash player communication

What is the equivalent of the Web Player’s GetUnity().SendMessage() with a Flash build?

In other words how do we communicate from the browser to Unity in a flash build?

Bump does anyone know anything about this? It's really a shame because we just tried the Flash player and it's absolutely sweet, no plugin installation required (beyond the already very widespread flash) - but it is completely unusable for us if we can't send commands to it from the browser page. I've noticed this questions was asked before, when the flash player was just on the cards: http://answers.unity3d.com/questions/213032/browser-based-javasscript-to-flash-communication.html

3 Answers

3

An example of how to do browser JS to Unity SWF communication is available on the forums:

http://forum.unity3d.com/threads/135969-Flash-Browser-JavaScript-Communication-Example

I too would like to know how to do this. Thanks for the question.

I would also like to know how to communicate from a UNITY Flash to the browser which contains it…