BSOD after long runs... External profiler recommendations?

Hello,

Long story short, I would like recommendations for a 3rd party profiler that observes the process of the built game and ideally traces memory allocations and handles. This is to help find the cause of a Blue Screen of Death with a REFERENCE_BY_POINTER error, which only occurs when we run one particular built Unity game for an extended period of time.

Thanks!

I am also facing same error with 5.5.3f1. It happens rarely but exactly when animator is called (on setTrigger). I happnes once in 5 to 10 days when I keep running the build. I need solution (patch?) for this.

I can consistently reproduce this issue, but cannot seem to get any new relevant information. Is anyone else running into this? Does anyone have any suggestions or external profilers?

Yogendrasinh, do you use Touchscript by any chance?