Bubble Rush[Development Release] On Android Marketplace

Hello,

I am an Independent Game Developer and I have just released my first demo on the Android Marketplace. Bubble Rush is still in development and this Demo is a development preview of the game. It includes 10 levels that will be included in the final version of the game.

Bubble Rush is a 2D Puzzle Game. You control a Bubble, using the accelerometer, you must navigate your way through obstacles and mazes to get to the end point. This is Dark Digital Studios first commercial game after Releasing Tech Ships : Waves of Victory last year as a student project.

DOWNLOAD HERE

The HD Version is available here(Runs on ARM7 CPU with OpenGL 2.0 enabled)

https://market.android.com/details?id=com.DarkDigitalStudios.BubbleRushDemoHD#?t=W251bGwsMSwxLDIxMiwiY29tLkRhcmtEaWdpdGFsU3R1ZGlvcy5CdWJibGVSdXNoRGVtb0hEIl0.

The SD Version is available here(Runs on ARM6 CPU with OpenGL 1.1 enabled)

https://market.android.com/details?id=com.DarkDigitalStudios.BubbleRushDemo&feature=more_from_developer

If you could leave feedback through a review on the app, letting me know of any bugs or if you have problems with installing the app

Thanks,

Matthew

Was this made with ragespline by any chance ?
Also a video would be cool, since I don’t have an android device myself :slight_smile:
Looks rather nice, from the outside !

No I didn’t use Ragespline, using a mix of 2D and 3D. I want to make a video
But I don’t know how to record directly off the Android device screen

Record from Unity3D Editor. In Playmode you can setup the resolution, i.e. 800x480 pixel and then cut off the rest of the screen.

You bubble seems to have issues with Alpha Channel, as the bubble looks really strange. Check out this tutorial on how to add proper alpha channel, to prevent this dark (or white) areas around transparent parts of your texture.

http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html

I didn’t play it, but seeing at the pictures I have to say that it looks really nice. Love the graphics and the color palette :slight_smile:

Latest Screenshots of he current Build

Getting closer to the final release

You still haven’t fixed the transparency issues with the bubble :stuck_out_tongue:

I dont want the bubble to be too transparent, otherwise it will be hard to see

The current one is pretty ugly to be honest, they should look like the ones in the level selection screen.

edit: The dark areas make it just look strange/ugly/unrealistic, which is usually a transparency issue, because you don’t have such areas around real bubbles or anything transparent

Ok, made a few changes, you are definitely right, looks 100% better

Yea, looks much nice and fits more into the overall cartoonish style

thanks for the feedback :slight_smile:

I hope u change the red cube to something else like flag or sth. with red cube,it doesn’t look nice. however, the game play is quite fun to play. :slight_smile:

yeah the cube definitely has to go soon :P, at the moment its just me working on it and I’m a Programmer so I’m not very artistic or good at 3D stuff

I hope that red cube has preface connection; otherwise, u have to drag and drop all of it over again.

by the way, how do u make the background? it sure looks great.

just a plane with a texture that I made in Photoshop

Some screen shots of my new Level Selection Screen

Like Dark Digital Studios on Facebook for more information and screenshots

https://www.facebook.com/DarkDigitalStudiosOfficial

First Gameplay Trailer for Bubble Rush

btw. you should rework the tilt controls imho, so that the center is always fixed to a certain position.

In the last version I tried, they would adjust at each level start, which is really annoying. i.e. if you hit the wall or ended the level and your phone was tilted while hitting replay or next level, this “tilted” position will be set as neutral position.

When you tilt your phone back, the bubble will start moving then.

It would be better if, there would be a fixed position (i.e. ~0° horizontally and ~15° vertically) or even better, offer an option button so the user can calibrate himself the position.