I am an Independent Game Developer and I have just released my first demo on the Android Marketplace. Bubble Rush is still in development and this Demo is a development preview of the game. It includes 10 levels that will be included in the final version of the game.
Bubble Rush is a 2D Puzzle Game. You control a Bubble, using the accelerometer, you must navigate your way through obstacles and mazes to get to the end point. This is Dark Digital Studios first commercial game after Releasing Tech Ships : Waves of Victory last year as a student project.
DOWNLOAD HERE
The HD Version is available here(Runs on ARM7 CPU with OpenGL 2.0 enabled)
Was this made with ragespline by any chance ?
Also a video would be cool, since I don’t have an android device myself
Looks rather nice, from the outside !
Record from Unity3D Editor. In Playmode you can setup the resolution, i.e. 800x480 pixel and then cut off the rest of the screen.
You bubble seems to have issues with Alpha Channel, as the bubble looks really strange. Check out this tutorial on how to add proper alpha channel, to prevent this dark (or white) areas around transparent parts of your texture.
The current one is pretty ugly to be honest, they should look like the ones in the level selection screen.
edit: The dark areas make it just look strange/ugly/unrealistic, which is usually a transparency issue, because you don’t have such areas around real bubbles or anything transparent
btw. you should rework the tilt controls imho, so that the center is always fixed to a certain position.
In the last version I tried, they would adjust at each level start, which is really annoying. i.e. if you hit the wall or ended the level and your phone was tilted while hitting replay or next level, this “tilted” position will be set as neutral position.
When you tilt your phone back, the bubble will start moving then.
It would be better if, there would be a fixed position (i.e. ~0° horizontally and ~15° vertically) or even better, offer an option button so the user can calibrate himself the position.