Hey guys! I just wanted to ask if anyone has some ideas to make this.
EDIT: I was thinking about texture with animated perlin noise as the water has but instead of using it as a heightmap using it as a alpha map for the darker color…


– David
DaveA
2
Read up on this: "Special Effects with Depth" talk at SIGGRAPH | Unity Blog It looks like one of the effects they discuss is pretty similar.
Also you can animate textures either by using SetPixels(32) or the GL extension (See OpenNI) for better performance. And/or you can always change textures (page-flip animation, or tile/UV animation, although for this I wouldn’t use tile/UV).
You could write/buy a dissolve shader, and just change the direction that it moves (dissolve in/dissolve out)
There are a couple on the Asset Store, the cheapest is only $5