Because you asked so nicelyâŚ

Cows and space. Like chocolate and peanut-butter.
The basis behind this game is bloody brilliant. Itâs a cow. In Space!
Okay, actual comments:
Love the titlescreen music ! - wish it was longer/more fleshed out. The rest of the music is decent as well - a mix of mellow âspacyâ tunes and some technoish. A couple even remind me of Star Control 2 a bit. (Definitely a good thing!)
The flame in the title screen should be animated. Also, the scene is lit a bit weird, so you canât really see Buckaroo when he flys by you.
Having no info, no readme, the only controls I could find were left/right, which was a bit confusing. (I really wanted a shoot button! Or maybe up/down and velocity?) So itâs mostly a 2-d game, but some of the asteroids end up jostling each other up or down enough that they pass over/under you - but itâs difficult to tell due to the perspective until after the fact.
It would be nice if the distance indicator advanced smoothly, rather than just every 1k.
It appears damage is done in a minimum of 5% increments, making a % display rather overkill, as you effectively only have a scale of 1 to 20.
A visual indicator when you get hit, say a shield glow, would be a nice touch. Along with more variety of moo sound. 
One interesting technique you can use is to hit an asteroid on purpose, rebounding into the others to deflect/slow them down⌠This made me realize that if you were given greater control and the design was fleshed out a bit, I think this could actually be expanded into a more full-fledged game.
Performance - (Tested on a P4 2.6Ghz, Geforce 4MX Go 420. (Or something like thatâŚit may be the hyper-fighting tournament ultra extreme edition. 
Left on defaults (windowed 920xSomething, 2nd to highest settings) I noticed some slowdown once I got a lot of asteroids on screen - it would chug a bit until several of them cleared, then speed up again. Switching to 640x480 fullscreen, highest quality, no slowdowns. (This makes me assume the slowdowns are due to the cardâs fillrate, not physics sim.)
Any chance youâll make the assets/project file available for download?
In windowed mode, clicking somewhere else pauses the game - is this built-into the player, or was it coded?
Bonus mode: Just let your cow âdieâ, and let the game runâŚenjoy trippy electronica punctuated by periodic mooâsâŚ
I eagerly await the expansion pack âPigs in SPAAAAACE!â
OhâŚyou wanted to what the game actually looks like?
