Buckaroo Bovine in Space

Buckaroo Bovine in Space

This game was made from 22-23 April, with builds, testing, and minor tweaks over the following few days. It was made as the basis of a tutorial; so, lots and lots of cool features were cut out to keep everything simple.

Here is a link to the Windows build for Buckaroo Bovine in Space (15MB). The Mac build crashes; it will be posted when that feature is eliminated. :wink:

Comments are welcome, though all design/features/assets are frozen at this point. Any bug reports are especially welcome.

[Update: Mac version is now online at: http://www.benxing.com/downloads/Buckaroo_Bovine_UB.zip There is a known issue with OpenAL (sound) and the Intel Mac.]

Heh, as usual always eager to see other peoples work with Unity.
Lookin forward to a mac version.

LOL…

nice to see someone post a win version so the rest of the world can see it!

~C

The world might be able to see it but in the unity-land we all have macs… :wink:

How about some screens then?

Bill

Hi

Can you show us screenshots please?

Because you asked so nicely…

Cows and space. Like chocolate and peanut-butter.

The basis behind this game is bloody brilliant. It’s a cow. In Space!

Okay, actual comments:

Love the titlescreen music ! - wish it was longer/more fleshed out. The rest of the music is decent as well - a mix of mellow “spacy” tunes and some technoish. A couple even remind me of Star Control 2 a bit. (Definitely a good thing!)

The flame in the title screen should be animated. Also, the scene is lit a bit weird, so you can’t really see Buckaroo when he flys by you.

Having no info, no readme, the only controls I could find were left/right, which was a bit confusing. (I really wanted a shoot button! Or maybe up/down and velocity?) So it’s mostly a 2-d game, but some of the asteroids end up jostling each other up or down enough that they pass over/under you - but it’s difficult to tell due to the perspective until after the fact.

It would be nice if the distance indicator advanced smoothly, rather than just every 1k.

It appears damage is done in a minimum of 5% increments, making a % display rather overkill, as you effectively only have a scale of 1 to 20.

A visual indicator when you get hit, say a shield glow, would be a nice touch. Along with more variety of moo sound. :stuck_out_tongue:

One interesting technique you can use is to hit an asteroid on purpose, rebounding into the others to deflect/slow them down… This made me realize that if you were given greater control and the design was fleshed out a bit, I think this could actually be expanded into a more full-fledged game.

Performance - (Tested on a P4 2.6Ghz, Geforce 4MX Go 420. (Or something like that…it may be the hyper-fighting tournament ultra extreme edition. :wink:

Left on defaults (windowed 920xSomething, 2nd to highest settings) I noticed some slowdown once I got a lot of asteroids on screen - it would chug a bit until several of them cleared, then speed up again. Switching to 640x480 fullscreen, highest quality, no slowdowns. (This makes me assume the slowdowns are due to the card’s fillrate, not physics sim.)

Any chance you’ll make the assets/project file available for download?

In windowed mode, clicking somewhere else pauses the game - is this built-into the player, or was it coded?

Bonus mode: Just let your cow “die”, and let the game run…enjoy trippy electronica punctuated by periodic moo’s…

I eagerly await the expansion pack “Pigs in SPAAAAACE!”

Oh…you wanted to what the game actually looks like?

Looks very funny!

Well, the Mac version is now in the wild, so here it is:

http://www.benxing.com/downloads/Buckaroo_Bovine_UB.zip

:!: There is a known issue with OpenAL (sound) and Intel Mac platforms.

Killer, super ridiculous and awesome. Is it possible to win this? I was doing OK for awhile and then the ateroids just come on in droves and kick my ass. There’s no escape! Is there a shoot button?

Great music and sounds too! It’s funny that you laugh at the same time as you’re getting your butt kicked with the moo sounds. I only know that intro song from the 1UP podcast, but it was neat to hear in there.

Thanks for sharing.