[Bug 800262] Texture2D.GetRawTextureData() returns incorrect bytes after Graphics.CopyTexture

Texture2D.GetRawTextureData() returns bytes of value 205 if executed after the texture was copied from a RenderTexture with Graphics.CopyTexture().

The texture is however ok since I can use it in a shader.

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FYI
Unfortunately not going to be fixed soon :frowning:
No solution for getting pixels out of RenderTextures either :frowning:

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