Texture2D.GetRawTextureData() returns bytes of value 205 if executed after the texture was copied from a RenderTexture with Graphics.CopyTexture().
The texture is however ok since I can use it in a shader.
Texture2D.GetRawTextureData() returns bytes of value 205 if executed after the texture was copied from a RenderTexture with Graphics.CopyTexture().
The texture is however ok since I can use it in a shader.
FYI
Unfortunately not going to be fixed soon
No solution for getting pixels out of RenderTextures either