[BUG] assetBundle download issue with "." but not use Variant

here is my test case to download 5 different bundle and cache them
i found that if any download starts with the same bundle name and ends with “.” + what ever, will treat as the same file, but it’s not! is that a limitation or a bug?

i know there is a rule mentioned "And apparently “MyAssets”+“hd” and “MyAssets.hd”+”” cannot coexist as they lead to the same full AssetBundle name." in thread __http://forum.unity3d.com/threads/new-assetbundle-build-system-in-unity-5-0.293975/__

i think i should be a bug, because the system limit the file name even we don’t need to deal with variant.

    public void DownloadTest()
    {
        StartCoroutine( Test() );
    }

    public IEnumerator Test()
    {
        List<WWW> w = new List<WWW>();
        // will not error
//        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/Music001", 0 ) );
//        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/Music002", 0 ) );
//        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/Music003", 0 ) );
//        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/Music004", 0 ) );
//        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/Music005", 0 ) );

        // will error
        // [myrul]/Audio/char1.attack2:Cannot load cached AssetBundle. A file of the same name is already loaded from another AssetBundle.
        // which char1.attack1 ~ char1.attack5 is NOT Variant
        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/char1.attack1", 0 ) );
        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/char1.attack2", 0 ) );
        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/char1.attack3", 0 ) );
        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/char1.attack4", 0 ) );
        w.Add( WWW.LoadFromCacheOrDownload( MGBundleManager.GetLocalBundleUrl() + "Audio/char1.attack5", 0 ) );

        List<AssetBundle> l = new List<AssetBundle>();
        int i = 0;
        while( true )
        {
            List<WWW> r = new List<WWW>();
            foreach( WWW www in w )
            {
                if( !string.IsNullOrEmpty( www.error ) )
                {
                    Debug.LogError( www.url + ":" + www.error );
                    i++;
                }
                else if( www.isDone )
                {
                    l.Add( www.assetBundle );
                    i++;

                    r.Add( www );
                }
            }

            foreach( WWW www in r )
            {
                Debug.Log( www.url + " is done" );
                w.Remove( www );
                www.Dispose();
            }

            if( w.Count == 0 )
            {
                Debug.Log( "over" );
                break;
            }

            yield return null;
        }
    }

anyone has the same issue or question?

no official answer?

please comes a answer…

anyone has the same issue or question ???