Hello,
I have a problem with my script
if two balls collide in opposite direction it happens
but…
someone can help me ?
i’m using this code:
void OnCollisionEnter(Collision collision)
{
Vector3 normal;
if (collision.collider.name == "Ball") {
normal = collision.contacts[0].normal;
velocity = Vector3.Reflect(velocity, normal);
}
}