hello
I’m using unity 4.0.0f5 and discovered an issue.
I created a new project and added new empty script to camera. I set target platform to Windows x86_64 and runned compiled project on VPS based on VMWare 5 and Windows Server 2008 R2 with -batchmode switch.
The game doesn’t start propertly, CPU usage is 99% and RAM usage is about 7 220 kB. When I run it on my dev machine with Win7 everything is OK.
The logs generated:
Initialize engine version: 4.0.0f5
Forcing GfxDevice: 4
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
When I switch target platform to Win x86 program starts normally. I don’t know if this bug exists in later versions of Unity, but you can check it out.
PS. I reported this bug via “Report Bug” menu. Just wrote here for other people having the same issue.