You posted on a different thread which is now locked so I moved the thread here. Original post:
I’ve investigated it and as you found out, the bootstrapper modifies the isPlaying parameter which I believe interacts badly with RuntimeBlackboardAsset because UnityEditor.EditorApplication.isPlaying is now false. I’m looking to see if there is an alternative way to handle the situation for RuntimeBlackboardAsset in this case, this will unfortunately not be out today.
No problem! After I commented out those lines, it’s working fine for me. I decided to report it because it might happen to other people using a script with similar behavior.
I tried using the script, but since I’m using VContainer, I get a lot of errors until the bootstrap scene is loaded. I think opening the scene during ExitingEditMode is still the best option.
SceneBootstrapper.cs (6.3 KB)
Could you try this modified version of the SceneBootstrapper and let me know if it resolves your issues?
(It seems to resolve the issues regarding the replication steps but just making sure)