Bug: When set light intensity/color to zero - clearly seen that billboarded trees have white borders - that obvious bug in trees billboard image generator
Looks like alpha blending kicks in.
I think tree is rendered into sprite - but sprite must be solidified (bleed edge color from non-transparent part all over the picture) and have separate alpha channel… This is mip-map issues - cause base color is white… If set color to black - then bilboard trees will have black borders using day light…
I am sorry to trouble developers - but how to pass this bug?
