[BUG] Build Crash could not produce class with "ID 245" - EditorClass

Hi

I have bug in iOS build while android one work fine. It is crashed on start up and last log is:

Could not produce class with ID 245. (Audio Mixer Snapshot Controller)
This could be caused by a class being stripped from the build even though it is needed. Try disabling ‘Strip Engine Code’ in Player Settings.(Filename: ./Runtime/Serialize/PersistentManager.cpp Line: 1543)

But this is Editor class why it is there and how to remove this dependency.
Project has zero line of code for Audio system.

AudioSource.Play is the only function that is used.

Who can have reference to editor class? Can some one help?

Now I Have exact Crash point:

In seems we crash inside Unity because of Unity Editor Asset id 245 is absent :eyes:

(Case 1195284)

May be it is relate for Addressables package bug fix
Fixed issue with AudioMixerGroups not getting the proper runtime type conversion for the build.

Nearly the same thing with class 1108 on iOS build which is Editor Class

Getting this error in 2020 using Addressables 1.8.4, 245 and 91 for me