Bug Detection Help

I have a build to an iOS device, that crashes at random points.

What I am wondering, since these crashes are not happening in Unity, what would be the best way to debug?

The game is a procedurally generated, endless runner. As such, since the levels are random, generated as long as the player is alive, isolating any bug is an issue.

Try to run the iOS build with Xcode debugger connected. Look for any memory accumulation or exception logs in the console. You can put ‘Debug.Log()’ inside your script to locate the spot the script terminated.

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