i have to make golf simulation game but i understand to make physics from Unity3d . i want to that someing below .
- adjust my golf simulation physics mathod(fly and roll, physic material) to Unity3d
- using unity collision
how can i do? could tell me please. i had to trying.
terrain(plane make to gameObject) meshCollider
Ball(GameObject)
-Transform
ball size : 0.04
-SphearCollider
radius : 0.5000001
-Rigidbody
mass : 0.045
drag : 0.012
angleDrag : 1
gravity = true;
isKinematic = false;
interpolate : no matter the value of
Collision Detection : no matter the value of
test one. rolling
1.before
push => o : ball
=============================== : plane
rigidbody.velocity = new Vector3(0,0,1);
2.after
=============================== : plane
o : ball
what is terrain through?
this is Bug?