I have a Framing Transposer whose follow is a TargetGroup. However, when I press play, all the “Group Framing Mode” settings and below all disappear, as though I were following a normal transform and not a TargetGroup. Making the follow null and then re-referencing the TargetGroup fixes it. So what I have right now is this bit of code, which works as a workaround for now:
public CinemachineVirtualCamera vcam;
public CinemachineTargetGroup targetGroup;
private void Start()
{
vcam.Follow = null;
vcam.UpdateCameraState(Vector3.up, Time.deltaTime);
vcam.Follow = targetGroup.transform;
}
Is this a bug, or is there something I might have wrong in my setup?
I’m on Unity 2020.2.4f1 and Cinemachine 2.6.3