[Bug?] From bounded to unbounded audio will be muted

Hi,
I am making a puzzle game, the default is bounded mode, when the player starts the game after switching mode into unbounded mode, at this moment the game background sound, vfx sound will be muted.

Dev-Environment:

  • Unity 2022.3.20f
  • Polyspatial 1.1.6
  • visionOS 1.1.1
AVAudioSession_iOS.mm:2223  Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 39 named com.apple.audio.AudioSession was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 39 named com.apple.audio.AudioSession was invalidated from this process.}