Looks like addressables package somehow changes the inspector so EditorGUI.EndChangeCheck () starts to throw “empty changes stack” error. Removing addressables package fixes this.
Unity Version : 2018.2.0f2, 2018.2.1f1
Addressables Version : 0.1.2-preview, 0.2.1-preview
Project : Addressables Animation Bug Project.zip - Google Drive
Thanks for your feedback, I’ve filed this as a bug and will post back here once we get to the bottom of it.
-Bill
Added minimal example project in the first message.
@hadmaerd please try again with the latest release of addressables (2.1-preview). With your repro project, i am not seeing this issue any more.
Thanks for your answer.
Just downloaded attached project, updated it to 0.2.1-preview addressables and still nothing works for me (also tried 2018.2.2f1) :
Then I removed addressables from the project and animation inspector appeared (789KB GIF) :
Thanks for confirming it’s still broken. We will dig into this more.
-Bill
It turns out that the Addressable checkbox added to all assets does not cooperate with the Animation window’s implementation. This bug is as the engine level, so we have released a hot-fix with that checkbox disabled (version 0.2.2-preview).
We are working at fixing the engine level issue, and will then re-enable our checkbox once it’s fixed. Please let me know if this release fixes your problem.
-Bill
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@unity_bill thank you very much, hotfix worked as expected. That problem forced us to remove the package each time when we wanted to import / tune new animations, but addressables are look and feel so nice and promising that we didn’t want to give up on it.
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