Bug in 3D platformer tutorial

After running the game after doing page 26 the particles for the jet render as large purple textures/squares, its as if alphas are set wrong? I installed Unity today and when it loaded it said it needed to upgrade the 3d platformer tutorial. Any advice? I’ve done the exact steps in the PDF.

Sorry about posting this twice if that happens, the first one appeared to not go through.

They are purple because the materials got messed up. That tutorial is from an old version of unity.

To fix it you should remake the material, or probably it’s there, but not applied to the particle.

I strongly advice not to follow any of the tutorials that are not made for the newest version of unity (3.x). You will run into many stupid problems which you won’t be able to fix because, well, you’re new. Don’t ask my why there are no strong warnings when downloading the old tutorials that they are old, there should be. :wink:

Well, where are the links to the new ones then? I’ve noticed some things don’t work because of lack of instructions, such as needing to add each scene to the build in order for the loading to transition to TheGame, and some script/tag issues. But, I figure them out and fix them. Need to start with something.

This is not a bug. The particles are rendering purple because it has a blank material apply to it by default. You can fix this by:

  1. Open the materials list under Particle Renderer by clicking on the triangle next to “Materials” if that list is not open yet.
  2. Next to “Element 0” should be the words “None (Material)”. Click on the circle with the dot in the center of it next to “None (Material)”
  3. A “Select Material” window should open. Click on “fire add” as suggested in the tutorial document.

The particles should no longer be purple although it will still show the edges of the polygons making up the particles in blue. The blue edges will of course not render when the game is running.