[Bug|IN-72660] From bounded to unbounded audio will be muted

Hi,

I am making a puzzle game, the default is bounded mode, when the player starts the game after switching mode into unbounded mode, at this moment the game background sound, vfx sound will be muted.

:lady_beetle:Bug report caseid: IN-72660

Dev-Environment:

  • Unity 2022.3.20f
  • Polyspatial 1.1.6
  • visionOS 1.1.1
  • visionOS 1.1.1
AVAudioSession_iOS.mm:2223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 39 named com.apple.audio.AudioSession was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 39 named com.apple.audio.AudioSession was invalidated from this process.} 
1 Like

I believe this is already fixed in later Unity versions. I’m not sure which version it has or will go out in, though I THINK it should be in 2022.3.23f1. Can you try that version when it’s available?

2 Likes

Yep. I will try. But 2022.3.23f1 has not been released yet. This bug has affected our delivery time, and we hope to release 2022.22.3f1 soon.

2022.3.22f1 there is still a problem.
WORK PERFECT IN 2022.3.23f1

4 Likes