I found a Bug in Muse, when I asked it how I could edit a shaders transparency without touching the code behind it. it gave me this output which contains some weird boundary error
You can try adjusting the camera’s depth settings to ensure that the shader is rendered correctly. Select the camera in the hierarchy, and then adjust the “Depth” property in the “Camera” component. Try setting the depth to a higher value to ensure that the shader is rendered on top of other objects –boundary-80fb50419fe6445c8c1c05c22b614943 {“source”: “Unity - Manual: Creating a 3D game”, “reason”: “Lighting can affect the visual rendering of the shader, which is impacted by camera depth settings.”} boundary-80fb50419fe6445c8c1c05c22b614943 .
Another option is to use a post-processing effect to modify the camera’s output after rendering. This can be useful for applying effects such as blurs or color grading. To use a post-processing effect, add a post-processing volume to your scene and then adjust the settings to achieve the desired effect –boundary-80fb50419fe6445c8c1c05c22b614943 {“source”: “Unity - Manual: Visual effects”, “reason”: “Provides information on how to set up and use post-processing effects in Unity, relevant to the header content on using a post-processing effect to modify camera output.”} boundary-80fb50419fe6445c8c1c05c22b614943 .
If you’re using Unity 2018.1 or later, you can use the Shader Graph tool to create custom shaders without writing any code. Shader Graph allows you to create complex shaders using a visual interface, which can be useful for creating custom effects or modifying existing shaders’