BUG? Light shines through geometry

Greetings,

I have a scene with a photo-realistic car model. I can rotate camera around the car. Please, see the these attached pictures for the explanation of my problem:

The car’s body in ideally symmetrical, there lights have absolutely the same values. What could be the cause of my problem?

Thanks.

that looks like the light halo, unity lights don’t look like anything on their own without halos

did you make sure that the car is not using an alpha material and that the light is far enough “in the car” on both sides?

Yes, I’m using halo and glow effect, so the light looks like xenon and more realistic.

You were right about alpha channel, When I set it to zero - the bug disappears, but the glowing disappears too (and I need the glowing). I just can’t understand why it works for one side and doesn’t work for the other. The lights are at the same distance.

I really cant understand the cause of the problem. Take a look at this screenshot (alpha channel view):

The car is symmetrical. Why one side works fine and the other not?