Swizzles the cell positions to other axii. For Example. In XZY mode, the Y and Z coordinates will be swapped, so an input Y coordinate will map to Z instead and vice versa.
In my understanding,
XYZ swizzle means that tiles on XY plane with Z normal axis. Used with XY tilemap orientation.
YXZ swizzle means that tiles on YX plane with Z normal axis. Used with YX tilemap orientation.
XZY swizzle means that tiles on XY plane with Y normal axis. Used with XZ tilemap orientation.
ZYX swizzle means that tiles on ZY plane with X normal axis. Used with ZY tilemap orientation.
But, unlike my expectation YZX swizzle and ZXY swizzle behaviours are
YZX swizzle setting, Grid plane is XZ plane with Y normal axis.
ZXY swizzle setting, Grid plane is ZY plane with X normal axis.
The Grid swizzle just means transposing the output from the layout (logical cell-space) to local-space. It has nothing to do with the TileMap as the Grid component isn’t even aware of the TileMap’s presence. I assume you already know this but it’s very important to state.
The Grid doesn’t have planes either, even the Rect layout is 3D so it’s effectively a Box volume layout however you can think of planes if you use Cell Position Z = 0 all the time so only using 2 axis.
XYZ simply means no transposition is done so the output of the layout stays the same.
YZX means that the X is output as the Z axis, Y is output in the X axis and Z is output in the Y axis. In other words, the Y is position in X, Z is positioned in Y and X is positioned in Z.
A cell layout output of (10,20,0) with a swizzle of YZX will output (20,0,10)