Unity 2021.3.9f1
URP 12.1.7
Use official template project.
Open MSAA & Depth Priming Mode is Forced.
Mobile(Android OpenES3) render effect got problem.(Vulkan is fine)
Huawei example below:
Also test XiaoMI, got problem too and it became color flicker.
Depth priming + MSAA doesn’t work on GLES. There is a PR in progress that disables it on GLES when MSAA is enabled.
As a general advice using depth priming + MSAA at all on mobile is VERY expensive and it is not providing any benefit, since most mobiles have hardware HSR so depth priming would give you no performance gains anyway. So using it on those platforms is not recommended.
We are adding an extra option to force a depth prepass (but not using depth priming) if that is what you need