Editor: 2019.1.14f1
Windows 10 64bit
I have a Nested prefab setup as such:
Root Prefab
|-- …
|-- …
|-- VCam_Object [Prefab]
And a scene as such:
Scene [Test.unity]
|-- …
|-- …
|-- Root [Prefab Instance - no overrides]
Virtual Camera on “VCam_Object” has a FramingTransposer.
Recreation:
- Open scene that has root prefab instance
- Instance contains all default values on VCam_Object
- Open VCam_Object prefab, change “Camera Distance” on FramingTransposer
- Save (exit prefab view)
- Open Root prefab view- value is updated as expected
- Open Test scene
Expected: Root prefab instance is updated with new value
Actual Result: Root prefab instance keeps old value, and is not marked as override