hi
i’ve got a problem here with automatic unity generated font texture from original ttf with accent font.
No characters with accent is created in the texture file.
Is there a way to correct this, in France a word without accent is a spelling issue.
I need that the object name to have accents
so that i can print the object name:
(texte.GetComponent(TextMesh) as TextMesh).text = nom;
but there is a problem:
if (nom == “été” ) doesn’t work, but if i change the object name to “ete” (no accent) and the condition to “ete”, it works. but there is still a spelling problem
Well, i’m using the standard unity script editor for mac. But you are right, when the script’s preview in the inspector, there is no letter with accent. I just had to go to the menu/text encoding/Unicode UTF8 in the script editor.
And now it works perfectly
Youhoo !
Thanks