Hi,
Optimize Mesh Data player build settings option blows out all my vert RGB colours and makes everything overbright. Unity version latest 3.5.6
This a known problem?
Here’s the reference mesh used: http://www.simiansquared.com/misc/bugmesh.zip
Hi,
Optimize Mesh Data player build settings option blows out all my vert RGB colours and makes everything overbright. Unity version latest 3.5.6
This a known problem?
Here’s the reference mesh used: http://www.simiansquared.com/misc/bugmesh.zip
Can’t confirm that. I’m currently working on something which includes use of a shader blending up to 3 textures on an object based on the vertex colors. Alpha is used for specularity. Works fine. Same Unity version.
Or maybe let’s put it this way, just to be a bit careful:
One mesh with, one without optimize mesh data (actually it’s the same mesh, just duplicated) both show the same results.
It’s a problem for standalone PC/Mac builds (both). Shader is simple, it multiplies the vertex colours by 2 and blends 2 textures (second with add):
fixed4 frag ( VertOutput o ):COLOR
{
return fixed4((tex2D(_MainTex, o.uv1) + tex2D(_NoiseTex, o.uv2)) * o.vcolor, 1);
}
This the problem? It shouldn’t be, and works fine without optimize mesh ticked. What’s going on here?
Does not occur in editor.