bug or something else? Planar Reflection Errors

Compute shader (PlanarReflectionFiltering): Property (_HalfResReflectionBuffer) at kernel index (1): Attempting to bind Texture ID 253 as UAV but the texture wasn’t created with the UAV usage flag set!
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

Compute shader (PlanarReflectionFiltering): Property (_FilteredPlanarReflectionBuffer) at kernel index (0): Attempting to bind Texture ID 253 as UAV but the texture wasn’t created with the UAV usage flag set!
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

Compute shader (PlanarReflectionFiltering): Property (_DepthTextureNonOblique) at kernel index (2): Attempting to bind Texture ID 253 as UAV but the texture wasn’t created with the UAV usage flag set!
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

Graphics.CopyTexture called with null source texture
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

Hi, could you provide more detail and the step your are doing?
It isn’t expected indeed, but with the current information we can’t really help.

Which HDRP and Unity binary version are you using and what are the repro step. Thanks.

HDRP 10.2.2

It is not happening anymore.happened for days in a row. Looks like somethign was triggering this message.
If it does again I will let you know.

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