Compute shader (PlanarReflectionFiltering): Property (_HalfResReflectionBuffer) at kernel index (1): Attempting to bind Texture ID 253 as UAV but the texture wasn’t created with the UAV usage flag set!
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)
Compute shader (PlanarReflectionFiltering): Property (_FilteredPlanarReflectionBuffer) at kernel index (0): Attempting to bind Texture ID 253 as UAV but the texture wasn’t created with the UAV usage flag set!
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)
Compute shader (PlanarReflectionFiltering): Property (_DepthTextureNonOblique) at kernel index (2): Attempting to bind Texture ID 253 as UAV but the texture wasn’t created with the UAV usage flag set!
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)
Graphics.CopyTexture called with null source texture
UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)