I have a main character prefab that I’ve been instantiating on start without problems for months. Recently, she’s been instantiating with her public move mult and public gravity mult variables magically changed so that she moves really slow and falls really fast. Normally, I’d post my code and ask for help… BUT, here’s where it gets weird: While in play mode, I clicked on the prefab instance in the hierarchy to check if the variables had changed, and she instantly started working as normal… Just from clicking on her instance in the hierarchy. I’ve found that once she is normal again, if I press pause then press maximize on play, as soon as I press play, it maximizes, the problem returns. This seems like a bug in the editor. Any ideas?