I found a bug that causes Unity to consistently crash and I’m attempting to submit a bug report. It’s been stuck at 51% Uploading for 10 minutes. Is this normal?
Well, since I can’t submit it here it is -
Using MLAPI if you try to make a ServerRpc where the parameter is an array of an implemented abstract class Unity crashes. (This may only happen while debugging in visual studio)
public abstract class Command : INetworkSerializable
public class PauseGame : Command
ie: CallServerRpc(Command[ ] commands)